Hi, I'm JAY SHARPE; Marketing Art Director recently at Video Game Developer Hi-Rez Studios in Atlanta, Georgia.

I'm a seasoned industry vet; passionate about advertising, video games, and new media.

For the past 10 years, I've been in charge of creating and directing the marketing art for all of our games and esports events with a small team of designers to create compelling branding & marketing on a lean budget to compete against much larger studios.

Previously, I've worked as a game developer for 12 years (Lead Environment Artist, FX, Cinematics) shipping 6 titles.

I also create digital illustrations in several different styles from painterly to graphic.

Additionally, I take photography of my wife for her cosplay and modeling projects.

 

PROJECT
MANAGEMENT

STRATEGIC
CREATIVE DESIGN

TEAM
LEADERSHIP

ILLUSTRATION

MENTORING

WEB

3d Scenes

WEB

  • Seasoned marketing and game industry veteran with extensive experience art directing and mentoring teams to produce compelling creative tailored to each IPs core audience.
     

  • Collaborating with Artists/Producers/Marketing including internal game dev teams
     

  • Project management & art direction of outsourced external illustrators and vendors
     

  • Excellent understanding of visual storytelling including creation of storyboards
     

  • Illustration in a wide variety of styles
     

  • 3d assets and scenes using 3ds Max and Unreal 4 editor
     

  • Motion graphics and video editing using Adobe Premiere and After Effects
     

  • Web-design UI including adaptive/responsive
     

  • Management of teams including hiring/reviews/1-on-1s
     

  • Scheduling of team using JIRA and ASANA
     

  • Self-motivated, self-managing
     

  • Always exploring and learning new programs with an eye towards the latest cutting-edge new media in a rapidly changing digital age.

 
MY KNOWLEDGE LEVEL IN SOFTWARE

PHOTOSHOP

ILLUSTRATOR

XD

INDESIGN

AE/Premiere

JIRA/ASANA

3dS MAX

UNREAL 4

PERFORCE

GSUITE

MS WORD/PPT

 
 

Hi-REZ Studios, ATLANTA, GA

  • Manage team of five artists including hiring, scheduling (JIRA & Asana), reviews
     

  • Design and manage all game identity/logos including writing branding guidelines
     

  • Art directs all marketing & event art across all games
     

  • Create mailers, social media, signage, promo and print materials
     

  • Capture ingame screenshots using Unreal Editor for promo use
     

  • Illustrate key art for marketing promotions

Hi-REZ Studios, ATLANTA, GA

  • Managed a team of 6 environmental artists including hiring, scheduling, reviews
     

  • Created FX, environments and lit levels for Global Agenda expansion
     

  • Designed early Tribes and SMITE levels.
     

  • Created Particle FX for SMITE using Unreal

WARNER BROS. / SNOWBLIND, SEATTLE, WA

  • Managed a team of 10 environmental artists including hiring, scheduling, reviews
     

  • Created FX, environments and lit levels for Lord of the Rings: War in the North
     

  • Collaborated with engine team to create proprietary FX, editor and foliage tools

RAINBOW STUDIOS, PHOENIX, AZ

  • Created all environment art for 4 levels of Pixar Cars (Xbox, PS3) using inhouse engine

SONY BEND STUDIOS, BEND, OR

  • Created all art assets for twelve levels for Syphon Filter series
     

  • Created and directed mocap for ingame cinematics (using 3dsMax)
     

  • Created and directed ingame cinematics (using 3dsMax)

GROUP ONE, CINCINNATI, OH

  • Started ad agency with partner
     

  • Grew to $2 million annual in sales
     

  • Managed all creative (staff of 18 graphics designers , 2 art directors)
     

  • Print campaigns, brand identity, packaging, corporate annual reports
     

  • Directed commercials
     

  • Directed multiple photography shoots

©2020 JAY SHARPE STUDIOS